![]() ![]() Sorry if I seemed harsh, but this archetype is pretty bad. Most of the monsters aren't worth summoning, and the one that is needs to be summoned by a card that needs one of hte other monsters. It has to rely on another archetype to work, and there's no reason to main these cards in a Fiend deck because they don't add anything to the deck. Sleep Paralysis is a worse Windstorm of Etaqua, and has no business being a Counter Trap.īut really, the worst part of the archetype is that they don't have any main deck monsters. Sleepwalker is useless because this archetype doesn't revolve around Life Point manipulation, and you gain nothing from having more LP than your opponent. Hypnopomp Jolt is a worse Dark Illusion, and should be a Counter Trap. They would be passable if they had some Graveyard effect. Getting out a Nightmare Engine is a -1 on its own, so you'd be losing at least 2 cards if you decide to use any of them. They are all a -1 and don't do anything to advanced your game state. Lucid Nightmare can search them once per duel, but beside that, there is no reason to run it. High-Octane's Battle Phase restriction isn't needed at all, and Nightmare Fuel's Graveyard effect sacrifice's your turn's Draw, which is something you don't want to lose while using this archetype. Is there any reason for tributing the monster instead of using it as a material? None of the Nightmare Engines have effects that activate in the Graveyard, so I don't see any reason for them to tribute. ![]() They're pseudo-RUMs that tribute monsters. ![]() Megalos is bad because Apeiros has the same summoning conditions and ATK and has a better effect.īoth Nightmare Fuels are bad. The are 10 of them and for some reason, half of them just change their ATK. ![]()
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