![]() ![]() In this case you can either assault the target and then run to a non-trespassing location out in public, where the target will follow you. Your target may be in an area classed as 'trespassing' and the dialogue will consequently loop, preventing you from initiating a brawl. This can be any one of '400' randomly selected people throughout Skyrim. Hired Muscle : This involves finding a certain individual, and 'brawling' (see Miscellaneous Achievement s page), with them until they yield. This will usually be a higher level creature than the normal occupants in the den, who incidentally do not need to be killed to complete the quest. ![]() If you have not cleared the animal den before travel out to it and kill the main boss beast inside (indicated by a floating quest marker). ![]() This will make any further progression in the Companion's quest line impossible. The reason for this is that there is a possible bug that causes the boss beast to be already dead if you have cleared the selected cave before. If this quest selects a place that you have already 'cleared' (indicated on your map) you should reload your previous save and get a different quest. Be careful with area effect spells and Shouts as you may encounter innocent people inside some houses.Īnimal Extermination 2: This is similar to Animal Extermination but more difficult, you are to kill the boss beast of any one of '17' randomly selected animal dens in Skyrim. In this case you will either receive:Īnimal Extermination : Depending on your character level this task is to kill a Wolf, Sabre Cat or Bear etc that has invaded any one of '42' randomly selected houses in Skyrim. Other factions and various people in Skyrim can give you these radiant quests but they are usually selected from a specific pool of quests for any given quest giver. Radiant quests are randomly generated mini side-quests that can be repeated indefinitely- no matter how many of these you complete you can always ask for more. This introduces you to a special aspect of the game called 'Radiant Quests'. > After you are shown to your new quarters, Farkas will ask you to talk to your fellow guild members and complete one job for them before returning. That completes the first Companion quest and unlocks your first Companion achievement: You are now a fresh recruit in the service of the Companions. Return her shield then IMPORTANT: SAVE and keep this save until you have completed the next quest below. After you have the sword sharpened, Eorlund will hand you a shield that you have to give to a female Nord called 'Aela the Huntress'. > Go to the 'Skyforge' just up the path, grab the Smithing Skill Book 'The Armorer's Challenge' and talk to Eorlund. Give his shield a few whacks and then he'll give you his sword and tell you to get 'Eorlund Grey-Mane' to sharpen it, SAVE. > Your first task for the Companions is to go out to the courtyard with Vilkas and show him your sword arm. You may also want to read the Skill Books, if you haven't already, in the Jorrvaskr The Heavy Armour Skill Book 'Hallgerd's Tale' on a table in the main hall, the Archery Skill Book 'Lessons in Marksmanship' found in a display case in Aela's room in the living quarters and 'Song Hrormir' found also in the living quarters there, near Kodlak. Talk to him and he will agree to let you join as long as you can complete a few tasks. Kodlak should be downstairs in the living quarters. > Once inside SAVE, talk to anyone there about joining the Companions, they will all direct you to their temporary leader 'Kodlak Whitemane' who deals with new recruits. The crew carried the ship across Skyrim and made it their shelter when it's captain, 'Jeek of the River' founded the city of Whiterun around it). This unique building is called the 'Jorrvaskr' (Jorrvaskr was the name of the ship that sailed from Atmora under the command of Ysgramor. > Joining the Companions is a simple feat, head to the city of Whiterun and find the Nordic longhouse just below Dragonsreach, it's in the Winds District. I have designed these save points specifically for each quest and failing to save at these points can cause you to repeat long stretches of quests should you die or hit a bug. Many bugs were never properly fixed by updates and although it is not 100% guaranteed that any given bug will occur, you should heed every warning since some cannot be fixed, even by reloading a previous save. I have placed clear ' warnings in bold text' against actions that have the potential to trigger bugs. Skyrim can be very buggy, please refer to the 'General Hints and Tips' page for more information and how best to avoid these bugs. You can join the Companions at any time and complete quests as and when you like, they do not conflict with any other quest lines significantly. ![]() There are '3' quest related achievements that are unlocked by completing the Companions quest line from start to finish. ![]()
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